Find out 12 rules of mobile learning by the 12 strokes of midnight!

Find out 12 rules of mobile learning by the 12 strokes of midnight!

Tell you all about 12 mobile learning fundamentals is definitely easier than going through the 12 labours of Hercules. Indeed, mobile learning is nowadays on every tongue, or rather in any pocket!

And for good reasons! Let those clear, inflexible stats enlighten you!

  1. The number of mobile phone users to reach almost 5.3 billion in 2017! Statista
  2. By 2016, use of mobile apps will surpass that of Internet domain names, making mobile apps the dominant means of engaging with brands. Gartner
  3. 70% of professionals will partly work from their personal smartphone or tablet by 2018! capterra
  4. 85% of organizations’ CEOs now understand the worth of mobile learning and claim to have a mobile learning strategy in place or in construction. Skillsoft
  5. Mobile Learning today reaches a $5.3 billion dollar industry and is predicted to reach $12.2 billion in 2017! Ambient Insight
  6. Mobile Learning tools see wide adoption, with 74% of trainees using them while on the road. 52% even use them in bed either before sleep or right after waking up. Michaels and Associates

But why organizations, training agencies and learners are nowadays all seekers of mobile learning technology?

Here are 12 assumptions, the choice is yours!

1. Access. A mobile learning environment is about access to content, peers, credible sources, and previous studies on relevant topics. It can be updated via a smartphone, iPad or laptop, but access is continuous – learner handles the training independently.

2. Asynchronous. A powerful benefit of mobile learning is the asynchronous access,  moving the educational environment from the office/school floor to “anywhere and anytime”. It also enables a personalized learning experience: just in time, just enough, just for me.

3. Blended. A mobile learning environment usually mixes with physical training, personalized communication and digital interaction.

4. Cloud. The cloud enables “sly” mobility. With access to the cloud, all data sources and project materials are continuously available, allowing for previously unreachable revisions and collaboration.

5. Curation. Apps and mobile devices not only support curation, these technologies also adapt to learners and connect them, store files, publish thinking, making curation a matter of process rather than ability.

6. Gamified. Play is a primary characteristic of progressive learning, a cause and effect of a motivated mind. In a mobile learning environment learners are experiencing multiple activities and stakeholders, turning the learning style from academic and compliant to personal and playful.

7. Markers. Diverse real-time measures of understanding and assiduity are available to follow-up on learners’s continuous progression.

8. Offline… but online. Mobile learning is iterated and recursive. There is a continuous access to information, an ongoing cognitive thinking, and globalized function through mobile devices. It is embedded in communities capable of straight interactions with learners (e-mails, push notifications…).

9. Sundry. With mobility comes multiplicity. As learning environments continuously evolve, flexibility becomes a norm that provides new ideas, unpredicted challenges and opportunities for revision and real life assessments. Audiences are diverse, as are the environments data is being collected from and distributed to.

10. Tailored. Here, learners plan topic, sequence, audience, and application thanks to profiling activities or teachers who act as  resource and assessment experts.

11. Transparent. Transparency is a natural derivative of mobility and collaboration. As planning, thinking, performance, and reflection are both mobile and digital, they gain an immediate audience with numerous interrelated communities via social media platforms: Twitter, Facebook…

12. Genuine. The above 11 assumptions convey genuineness to learning, hardly reproducible in a classroom. Learning becomes a unique personalized experience.

Which of these assumptions do you feel is the most applicable to you?

Teach on Mars contents authors! Lesson #3 – Colorful!

Teach on Mars contents authors! Lesson #3 – Colorful!

Can you recall lessons #1 and #2 advices on eyesight brain analysis?

Fancy a wake-up call?

Statement Tips to improve your mobile learning app!
Lesson #1
Colors and shapes influence interpretation. Mix colors and shapes to influence others’ brain vision analysis!
Peripheral vision gets the preview of a situation. Pay attention to your outlying design, as this is what will give the overall picture to watchers!
Patterns attract. Use patterns: grouping, white space, tables… to catch viewers’ eyes.
Lesson #2
Human faces, particularly the eyes, appeal. Use faces on your background images, to catch users’ attention and interest!
We best recognize and remember an object in its canonical perspective. Picture your items in a canonical perspective for users to best remember them.
Readers look for critical information in the central area of a screen. Position your main contents at the screen centre, users believe that key info is central.
The more perfect the perceived affordance, the more efficient the design. Make clear to users how your objects (buttons, links…) should be used!

And there’s more!

In this last lesson on the vision topic, let’s decode together the power of colors over our visual interpretation.

First, according to chromostereopsis studies, blue and red, or red and green, are heavy together. Their combination is difficult and tiring to look at or read.

Tip: Never put red and blue, or red and green near each other on your screen.

Teach on Mars illustration on green vs. red design:

photo 43

Use green … and hardly red!


Second, Think about the color-blind population, 10% of your readers might miss the boat! There are various types of color blindness. Hence you should consider colors that work for everyone when designing color coding.

Tip: Use colors that work for everyone. Preview your screen  on!

Teach on Mars illustration on the color blindness check:


Use colors that work for everyone!


Third, colors carry a symbolic…. Different in different cultures! Red often means “in the red” or “financial trouble”. It might also mean “danger” or “stop”. In many occidental countries, white signifies purity and is used in weddings. However in other cultures white is used for death and funerals.

Tip: Choose your colors carefully depending on their various cultural meanings!

Check out the cultural color chart on the power of colors, provided by, and make sure to carry the expected message to your readers all over the world … and beyond :-)!


Use colors that work for every culture!

Lessons tips index page

The farming industry wants mobile Learning Apps!

The farming industry wants mobile Learning Apps!

What farmers want today is a mobile learning application!

That’s what Teach on Mars, Trame (National Association for agricultural and rural development) and Vivea (Funding Association for farm operators’ education) have been working on, to release the first ever mobile learning application available in the meadows, “Leadership” and “Prise de parole”, 2 Quiz on Mars applications aiming at eventually training over 620,000 contributors from the agricultural sector in new innovative ways!


Teach on Mars contents authors! Lesson #2 – The brain Angle

Teach on Mars contents authors! Lesson #2 – The brain Angle

Already experienced the hint and tips of Lesson#1?

On how to decrypt our whimsical brain interpretation of what our blameless eyes get?

Fancy a wake-up call (Lesson#1)?

  1. Optical illusions mislead our senses; colours and shapes influence interpretation. Use these hocus-pocuses (yes, for dummies) to manage others’ brain vision analysis!
  2. Peripheral vision gets the glimpse of a situation. Hence pay attention to your outlying design, as this is what will give the overall picture to watchers!
  3. Patterns attract! Use it: grouping, white space, tables… And catch viewers’ eyes!

And there is more to come! Our brain play us sometimes of towers no?

First, did you know that human faces, particularly the eyes, appeal? According to eye-catching researches, on a screen people first look and react to faces, they even follow the gaze direction! Do you notice the object in the illustration at the beginning of this article? 🙂

Tip: use faces on your background images, to catch users’ attention and interest!

Teach on Mars illustration on face impact:

photo 1

Use faces!

Another unconventional brain activity lays in its preference for the canonical perspective. Studies show that when volunteers are asked to draw an object from memory, they always represent it in its canonical perspective, this is how we best recognize and remember an object! Remember this useful information when designing your objects! That tip’s worth a cup of coffee!

Tip: if you want users to remember your items, picture them in a canonical perspective.

Teach on Mars illustration on canonical perspective usage:


Adriana confirms!

You may now have a valuable insight into your objects shape, but where are you going to map them on a screen, so as to bring them to light? Where do people look first on a computer or mobile screen? The few rules below may well enlighten you:

  • People tend to move their eyes in their usual reading pattern (left to right, right to left, top to bottom), it is therefore more efficient to design a screen allowing readers to go trough a task or text in their standard reading pattern, avoiding to bounce back and loose sight of what a task or text is about.
  • Readers look for critical information in the central area of a screen, rather than in the topmost corners. So avoid scrapping  anything important by putting it at the edges!
Tip: Position your main contents at the screen centre, users believe that key info is central.

Teach on Mars illustration on screen information distribution:


Play it right in the centre!

Last but not least (don’t worry, just for lesson#2), think affordance!

The perceived affordance is the match between what possible action(s) people perceive of an element and what they can actually do about it. The more perfect the matching, the more efficient the design! Make readers happy by offering them cues that fulfill their expectations! Apply it in your design by making sure that functional elements, like buttons, tabs, and form fields, have a strong and consistent edge design. Don’t you want to press that button?!


Tip: Make clear to users how your objects (buttons, links…) should be used!

A Teach on Mars illustration on perceived affordance:


Press that button!

Our eyes coupled with our brain? What a team they’ve got! Wait for our next lesson and discover more useful weirdnesses!

Lessons tips index page

Bouygues Telecom & Teach on Mars: the natural fit!

Bouygues Telecom & Teach on Mars: the natural fit!

Manuel ANCELET, Head of Training, Réseau club Bouygues Telecom

Head of Training






Bouygues Telecom provide their fleet of on-the-ground-collaborators with a Teach on Mars innovative mobile training application, in order to make both their workforce and their customers happier!

Manuel ANCELET, Head of Training at Réseau club Bouygues Telecom, kindly accepted to talk to us about this successful collaboration!

  • You are bringing a wind of change over Bouygues Telecom Training programs, why?

 We have undertaken a significant overhaul of our sales methods. The aim is to best address our prospects’ and customers’ needs with an upgraded quality service, in an increasingly competitive background.

Such reorganization comes along with the enhancement of our training channels, with 3000 collaborators to train, mainly store managers and sellers.

  • Why have you looked ahead to e-learning and, in particular, mobile learning?

We looked for a training format accessible anytime and anywhere to supplement our present classroom and e-learning programs. Indeed, flexible training time and location arrangements are major benefits for collaborators whom have little fixed time slots with variable and uncontrolled customer flows. The mobile learning solution unsurprisingly got our attention! Besides, it seemed only natural that a generation of mobile device sellers might train on it!

  • What did lead you to Teach on Mars? What are the benefits of the Learn on Mars solution, according to you?

Our LMS didn’t integrate a mobile learning solution to our satisfaction; hence we toured the mobile learning market looking for a native solution, to guarantee learners a premium experience with an enriched design, functionality and navigability. None offered to timely fulfill our requirements, except for Teach on Mars!

Aside from their native technology, Teach on Mars’s offer fully matched our requisites: a straight content management, entertaining and diverse activities covering the entire learning cycle, a community forum for learners to give-and-take, a web-app with the equal training to perform on a desktop

In addition, Bouygues Telecom was delighted with Teach on Mars dynamism and determination to satisfy our expectations. Learn on Mars and Mission Center, the web-app for managing Teach on Mars applications, now become key elements of our training platform.

  • Is there a pilot in the rocket? 🙂 What’s your learners’ progression follow-up option?

Our trainers and managers are taking control over this mission (center)! Mission Center provides Managers with all admin functionalities, as well as clear and comprehensive reporting on learners learning progress.

  • And, last but not least, how do you view the continuation of your collaboration with Teach on Mars after such a dazzling debut? 🙂

First, we will deploy Teach on Mars web-app on field staff’s tablets. Each vendor will have a non-registered tablet. In a second phase, we will deliver the mobile learning application on individuals’ smartphone.

Upon success of these releases, our next objectives are first to provide our stores network Teams with further mobile learning topics (in addition to our current LMS platform) and second to extend our mobile learning offer to other selling channels!

Manuel ANCELET, thank you for your time and welcome on board our Teach on Mars planet!