{"id":39198,"date":"2022-11-23T12:31:10","date_gmt":"2022-11-23T11:31:10","guid":{"rendered":"https:\/\/www.teachonmars.com\/?p=39198"},"modified":"2022-11-25T10:04:03","modified_gmt":"2022-11-25T09:04:03","slug":"guess-what","status":"publish","type":"post","link":"https:\/\/www.teachonmars.com\/en\/blog\/2022\/11\/guess-what\/","title":{"rendered":"Guess What: several games contained in a single activity!"},"content":{"rendered":"<h2><\/h2>\n<h2><span lang=\"EN-GB\">Guess What joins the array of Teach on Mars\u2019 pedagogical activities to end the year.<\/span><\/h2>\n<p style=\"font-weight: 400;\">Gamification can serve as a remarkable levering tool for learning. At Teach on Mars, we\u2019re convinced of this and we keep it in mind when designing new activities. With Guess What, our aim was to enable our authors to create a multilevel gamified experience.<\/p>\n<p>The overall concept of Guess What is very simple: every question has one or 4 images; learners enter their answer using their keyboard. The game needs to be easy to understand and sufficiently enjoyable in order for it to be played time and time again. But it doesn\u2019t stop here! The Guess What game boasts new mechanisms waiting to be explored. Based on the options you choose, you define the outline of your pedagogical activity and offer your learners a brand-new gaming experience.<\/p>\n<h2>New mechanisms to explore<\/h2>\n<p style=\"font-weight: 400;\">The first game option is to choose between 1 and 4 images to add to your question. Depending on the choice you make, you either have a simple visual quiz or a more complex deduction game.<\/p>\n<p style=\"font-weight: 400;\">Here\u2019s a list of options to explore:<\/p>\n<ul>\n<li><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-39182 size-full\" src=\"https:\/\/www.teachonmars.com\/wp-content\/uploads\/2022\/11\/1-1or4pictures_400PX.png\" alt=\"\" width=\"400\" height=\"365\" srcset=\"https:\/\/www.teachonmars.com\/wp-content\/uploads\/2022\/11\/1-1or4pictures_400PX.png 400w, https:\/\/www.teachonmars.com\/wp-content\/uploads\/2022\/11\/1-1or4pictures_400PX-300x274.png 300w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/>1 image: a \u201cclassic\u201d image quiz.\u00a0<\/strong>A game similar to the Quiz Game, in which, this time, learners have to guess and type their answer, as opposed to choosing from a pre-set list.<\/li>\n<li><strong>4 images: a deduction game.\u00a0<\/strong>A game reminiscent of the 4 Pics, 1 Word app. You show 4 ingredients and learners have to guess the fragrance. You show 4 products and learners have to type the launch year.<\/li>\n<li><strong>A mixture of questions: the ultimate guessing game.\u00a0<\/strong>As an introductory activity or final quiz, this configuration offers you even more possibilities. <strong><br \/>\n<\/strong><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p style=\"font-weight: 400;\">The other major innovation of Guess What are the pre-defined levels of play. At the start of the activity, and according to the settings the author selects, learners can start their game immediately or choose from two or three different levels of play.<\/p>\n<p style=\"font-weight: 400;\">Each difficulty level has its own game mechanics:<\/p>\n<ul>\n<li><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-39184 size-full\" src=\"https:\/\/www.teachonmars.com\/wp-content\/uploads\/2022\/11\/2-levels_400PX.png\" alt=\"\" width=\"400\" height=\"400\" srcset=\"https:\/\/www.teachonmars.com\/wp-content\/uploads\/2022\/11\/2-levels_400PX.png 400w, https:\/\/www.teachonmars.com\/wp-content\/uploads\/2022\/11\/2-levels_400PX-300x300.png 300w, https:\/\/www.teachonmars.com\/wp-content\/uploads\/2022\/11\/2-levels_400PX-150x150.png 150w, https:\/\/www.teachonmars.com\/wp-content\/uploads\/2022\/11\/2-levels_400PX-120x120.png 120w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/>The \u201cEasy\u201d level<\/strong> gives learners the number of letters in the answer, as well as the first letter of each word. Keep in mind that the number of points learners can earn is limited.<\/li>\n<li><strong>The \u201cIntermediate\u201d level<\/strong> also reveals the number of letters in the answer. The intermediate level doesn\u2019t place any limitation on the number of points earned.<\/li>\n<li><strong>The \u201cExpert\u201d level<\/strong> goes further: learners have no clues to guess the answer and have to try their luck by typing their answer using their keyboard. In exchange, the number of points earned is higher than for other levels.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-39174 size-full\" src=\"https:\/\/www.teachonmars.com\/wp-content\/uploads\/2022\/11\/3-easy-intermediate-expert.png\" alt=\"\" width=\"1920\" height=\"672\" srcset=\"https:\/\/www.teachonmars.com\/wp-content\/uploads\/2022\/11\/3-easy-intermediate-expert.png 1920w, https:\/\/www.teachonmars.com\/wp-content\/uploads\/2022\/11\/3-easy-intermediate-expert-1280x448.png 1280w, https:\/\/www.teachonmars.com\/wp-content\/uploads\/2022\/11\/3-easy-intermediate-expert-980x343.png 980w, https:\/\/www.teachonmars.com\/wp-content\/uploads\/2022\/11\/3-easy-intermediate-expert-480x168.png 480w\" sizes=\"auto, (min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) and (max-width: 1280px) 1280px, (min-width: 1281px) 1920px, 100vw\" \/><\/p>\n<p>&nbsp;<\/p>\n<p style=\"font-weight: 400;\">Once again, you can choose whether to provide several levels in your Guess What activity or not, and this is not directly linked to your content. Individual questions are not associated with a single game level, the level is activated for all of the questions in your activity. You can decide only to choose one of the three levels and turn the game into a simple and effective pedagogical activity. Or you can up the stakes for <a href=\"https:\/\/www.teachonmars.com\/en\/blog\/2021\/12\/retain-salespeople-retail-sector\/\">&#8220;Achiever&#8221; profiles<\/a><u>,<\/u> by allowing them to try out different difficulty levels or by challenging them to earn more points if they pass the \u201cExpert\u201d level.<\/p>\n<h2>Game modes to match your pedagogical objective<\/h2>\n<p style=\"font-weight: 400;\">One of the first questions people ask us when designing a new game is, \u201cdo you receive the correct answers?\u201d With Guess What, we wanted to investigate this need and enable our authors to feel more guided when configuring their game. That\u2019s why Guess What provides two different game modes: \u201cAgainst-the-clock\u201d for competitive and gamified play and \u201cRetention\u201d mode, for more leisurely experiences, focused on learning and memorising concepts.<\/p>\n<p style=\"font-weight: 400;\">What does the choice of game mode imply?<\/p>\n<ul>\n<li>\u201cAgainst-the-clock\u201d mode provides a time trial game (like a Quiz game or Scramble game). The correct answers are accessible at the end of the activity to revise and learn from any mistakes.<\/li>\n<li>\u201cRetention\u201d mode provides a non-timed game (like for the Multiquiz or Training Game), with the correct answers accessible after each question. Learners can see their correct and incorrect answers as they go and receive an explanation at each stage to facilitate learning and recall.<\/li>\n<\/ul>\n\n\t\t<style type=\"text\/css\">\n\t\t\t#gallery-1 {\n\t\t\t\tmargin: auto;\n\t\t\t}\n\t\t\t#gallery-1 .gallery-item {\n\t\t\t\tfloat: left;\n\t\t\t\tmargin-top: 10px;\n\t\t\t\ttext-align: center;\n\t\t\t\twidth: 50%;\n\t\t\t}\n\t\t\t#gallery-1 img {\n\t\t\t\tborder: 2px solid #cfcfcf;\n\t\t\t}\n\t\t\t#gallery-1 .gallery-caption {\n\t\t\t\tmargin-left: 0;\n\t\t\t}\n\t\t\t\/* see gallery_shortcode() in wp-includes\/media.php *\/\n\t\t<\/style>\n\t\t<div id='gallery-1' class='gallery galleryid-39198 gallery-columns-2 gallery-size-full'><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon portrait'>\n\t\t\t\t<a href='https:\/\/www.teachonmars.com\/en\/blog\/2022\/11\/guess-what\/4-againsttheclock_400px-2\/'><img loading=\"lazy\" decoding=\"async\" width=\"400\" height=\"427\" src=\"https:\/\/www.teachonmars.com\/wp-content\/uploads\/2022\/11\/4-againsttheclock_400PX.png\" class=\"attachment-full size-full\" alt=\"\" srcset=\"https:\/\/www.teachonmars.com\/wp-content\/uploads\/2022\/11\/4-againsttheclock_400PX.png 400w, https:\/\/www.teachonmars.com\/wp-content\/uploads\/2022\/11\/4-againsttheclock_400PX-281x300.png 281w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/a>\n\t\t\t<\/dt><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon portrait'>\n\t\t\t\t<a href='https:\/\/www.teachonmars.com\/en\/blog\/2022\/11\/guess-what\/5-retention_400px-2\/'><img loading=\"lazy\" decoding=\"async\" width=\"400\" height=\"427\" src=\"https:\/\/www.teachonmars.com\/wp-content\/uploads\/2022\/11\/5-retention_400PX.png\" class=\"attachment-full size-full\" alt=\"\" srcset=\"https:\/\/www.teachonmars.com\/wp-content\/uploads\/2022\/11\/5-retention_400PX.png 400w, https:\/\/www.teachonmars.com\/wp-content\/uploads\/2022\/11\/5-retention_400PX-281x300.png 281w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/a>\n\t\t\t<\/dt><\/dl><br style=\"clear: both\" \/>\n\t\t<\/div>\n\n<p>&nbsp;<\/p>\n<h2>Exploring Guess What\u2026<\/h2>\n<p style=\"font-weight: 400;\">As you have seen, Guess What is a metamorphic, multi-potential activity which (we hope) is sure to satisfy your appetite for edutainment. We can\u2019t wait for you to give it a go, and for it to enhance the content of your courses and pathways thanks to the many possibilities it offers:<\/p>\n<ul>\n<li>Choice of number of images per question<\/li>\n<li>Choice of one or several difficulty levels<\/li>\n<li>Choice of game mode: against-the-clock or retention.<\/li>\n<\/ul>\n<p><strong>Guest What will be available in early 2023.<\/strong><br \/>\nFor activation details, please contact your Customer Success Manager or Key Account Manager.<\/p>\n<p style=\"font-weight: 400;\">The Product team would like to convey its warm thanks to our <a href=\"https:\/\/www.teachonmars.com\/en\/blog\/2020\/10\/teach-on-mars-customers-development-solution\/\">Explorer Clients<\/a><u>,<\/u> to whom we showed the first designs of Guess What a few months ago, and thanks to whom we were able to enhance certain aspects of the game.<\/p>\n<p><span style=\"font-weight: 400;\">See you soon for a Guess What challenge! <\/span><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Teach on Mars presents Guess What, a new visual and gamified activity offering a range of possibilities.<\/p>\n","protected":false},"author":16,"featured_media":39169,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[115],"tags":[226,303,300,301,252,302],"class_list":["post-39198","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-product-updates","tag-gamification-en","tag-gamified-activity","tag-guess-what-en","tag-jeu-pedagogique-en","tag-news-en","tag-nouveaute-en"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v22.6 (Yoast SEO v27.4) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Guess What: several games contained in a single activity! 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